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Street fighter 6 hole pattern1/7/2024 ![]() O.Sagat has a faster pre-jump animation by 2 frames.Note that this affects most standing normals as well so it will not be listed on the normal moves differences list O.Sagat has a slightly smaller hurtbox than N.Sagat but it's unknown if it has any relevance.Obvious stuff: O.Sagat can not tech throws and does not have a Super.Uppercut has fast startup, and fast rise speed makes him hard to safejump/cross up.And can be cancelled into low tiger to push them away when close. St lk is a great tool in neutral to beat normals and set up frame traps.Fireballs can travel at fast speeds, and do a lot of dizzy on hit.Has a fireball that hits low, and can't be low profiled.J hk is a great defensive/offensive move.Most normals have good reach and/or good damage.To select O.Sagat, choose Sagat and then press ↑ ↓ ↓ ↑ Jab/Fierce, pressing Short simultaneously with the punch button for the alternate color. Finally, he does not have a cross-up jumping attack such as N.Sagat's Forward kick, and some normal moves have different frame data while his tigers have better defensive hitboxes. His Tiger Uppercuts knock down on the first hit and do not have any juggle properties. In addition to it, as all characters from SSF2, he can not soften throws. The differences one will notice the most is that his Tiger shots recover faster and he has no super. Old Sagat's moves are mostly similar to those of N.Sagat. Particularly, the second active part of his standing Short and Forward kicks can be canceled into special attacks, for devastating combos or ground control. However, due to differences in the game engine, he is actually stronger in this game due to gaining other cancelable moves. Old Sagat, sometimes called Super Sagat, is the SSF2 version of Sagat.
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